Tuesday, 5 November 2013

JOB PROFILES

Computer Games Job Profiles.


Game Designer - Computer Games

Game Designer defines all elements and also components of the game and what it consist of and how is it played.
The Game Designer make things like the environment and how it looks and the charecters of the game, objects what are in the game and also vechicals that are in the game.
The Game Designer must decide on how to create the best game using three elements based on the budget and time that they're giving.
Games are usually large projects and the design process might be shared between a number of different people, overseen by the Lead Designer.
The Games Designer gets employed by a Game Development Company like Infinity Ward or Interactive Studio's. The Game Designer reports to his Lead Designer if they are any problems or questions.
The Game Designers work 30 to 60 hours per week until the game is finished. and they get paid to 19,000 to 60,000 every year.

Creative Director - Computer Games

The Creative Director is the main person during game development process because The Creative Director decides on how the game feels and how the game looks and also how does the game sound.
The Creative Director are employed by game developers companies. some game developers do not employ creative directors.
Creative Director is a highly paid job and they get paid £120,000 every year partically on the final stages of production.
The Creative Director is responsible for the overall look and feel of a computer game. The position is a relatively new one within the games industry and has evolved out of the producer's role as this has shifted towards managing the process of completing a game on time and on budget.
The Creative Designers work 40+ hours per week and they work with the lead designer and game desginers and the artist.

QA Tester - Computer Games

QAT stands for Quality Assurance Technicians or testers.
they preform a vital role in the gaming industry the game testers reports any bugs or glitches that are in the game and sometimes the game tester give suggestions on how they can make the game better. they look for copyright issues and spelling mistakes and they reporting it.
their job role involves playing games in a different way and analizing the game before it goes puplic.
they are employed by game developer or puplishers and they work 35-50 hours a weeks and they get paid approximatly £10 to £15 per hour or about £25,000 to £50,000 every year.


Technique Artist - Computer Games 

Technique Artist is responsible for including settings up and maintaining the workflow and making all decisions about what tools or software their should use.
The Technical Artist acts like a bridge across the artist an the programmers that are creating the game.
the role is pretty new to the gaming industry and it has become one of the most important roles in the industry because the PC and consoles are now becoming more and more complex.
despite their technical knowledge. the technical artsist works as a team not individuals with the lead programmers and the lead artist to make sure that the game looks good visually and plays the brilliantly.

Essential knowledge and skills
As the role of Technical Artist is a specialised one, candidates must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders.

They should also have extensive knowledge of art packages ranging from modelling to texturing and special effects, and be able to customise them so they are as streamlined as possible for specific projects.

The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication and people management skills.

Key Skills include:


  • ability to work with minimum supervision.
  • excellent organisational skills.
  • ability to think creatively to resolve technical challenges and limitations.
  • knowledge of console hardware architecture.
  • understanding and proficiency in using 3D graphics software.
  • ability to anticipate the needs of the artists so as to streamline their productivity.
  • knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Technical Artist get paid around about £21,000 to £62,000 and their work 30-60 hours per week.


Level Editor - Computer Games

Level Editor is characterise and creates interactive environment that includes landscapes, buildings and also objects in the game. the level editor sometimes plans out they design before creating the stuff for the game and they have to follow the overall design. The Level Designer also develop the gameplay and the architecture help the create challenges and obstacles and places to hide and other elements to interact with. with careful though the level editor creates the setting and the atmosphere for the players and give the players a clue to complete the current level or even complete the whole game.
they need to think about the flow and if the creative

Level Editors must have good knowledge about layout skills and and knowledge about 3D modelling, you have a to have a understanding about game design.The level designers are employed by game development studio's

Level Editors work about 25 - 60 hours a week and get paid approximately £22,000 - £65,000 every year












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