Thursday, 28 November 2013
Thursday, 21 November 2013
TASK 1
CONTRACTS IN THE CREATIVE MEDIA SECTORS
Task 1
Job Roles
Task 1
- Salaried - where you get paid each month across the year and it doesn't matter how many hours you work like working in advertising
- Hourly Paid - When you get paid hourly and you get paid more if you work more hours for example: like Promotions Management forTwitter or Radio
- Paid on Completion - when you only get paid when you complete the project that you were signed to do, like in Web design or Game design
Job Roles
- Writer - can work across a range of sectors. Writing scripts for various genres must be able to come up with new and orignal ideas. creative sector are Film, Tv, Radio, Games and companies like Paramount and Rockstar Games are some examples
- Set Designer - Designer background and set up scenes for each shot; works closely with the props department. Creative Sectors are Film/TV and Web designer and Games designer
- Newspaper Editor - In charge of the overall look and content of a newspaper making sure it is factually correct and free or errors. Creative Sector is Puplishing and
- Producer - In charge of the start of the production process; coorderinates, supervises and control matters such as raising funds for the proposed production. Creative Sector is Tv/Film/Games/Radio
- Runner - Could be doing anything from helping out on sets, making tea sets, running errands and meet and greet or helping out in the editing process post-production process like they're runners in TV/Film and Radio
- Computer Games Tester - Responsible for playing games in very good detail, at different levels in different ways to spot any bugs/mistakes that need to be fixed before the release date which work in Games part of the Media
- Games Designer - Responsible for Designing the game and sticking to the budget of the game so they dont spend to much money and is also responsible of the storyline and to be a Games Designer you need to be good at writing and they're need to make rules and stuff and that Games Designer designes maps and help fix any errors and glitches that are in the game.. works in the Games and some examples of Games Developers are Rockstar Games and Respawn Entertainment.
TASK 3
TASK 3 - DIFFERENT HOURS
- Shift hours - you got to work and you work a set number of hours a day giving by your boss for Example - Reporters.
- Office Hours - Normal office hours like 9 till 5 like in Radio and Microsoft Customer Support
- Irregular Hours - you don't get paid constantly, you could work 10 hours this week and 25 hours the next week. like a Web Designer or a Actor.
- Anti Social hours -Anti-Social is working outside 9-5 like working night shifts or early morning shifts like working in Radio
TASK 2
TASK 2 - Conditions of Employment
There are Conditions of Employment when getting employed by companies, depending on what condition of employment you want differs on what job you want to do because most companies only do one of these..
There are Conditions of Employment when getting employed by companies, depending on what condition of employment you want differs on what job you want to do because most companies only do one of these..
- Full Time - Full time is when people work about 35 to 40 hours a week depending on the company and you get you pension and you get sick pay and maternity leave and the advantages of full time is you get paid more but the disadvantages are you work more hours and it takes more of your free time, examples are working as newspaper writer
- Part time - part time is when you work about a half the amount of hours a full time in a week but you get less money because of the less work hours.but you get more free time and you still get your pension by working in part time but you get less that goes towards your pension in comparison to working full time, you can work part time in marketing for a radio station or for the web.
- Permanent - Permanent time is when you work with the company until you retire or you get fired and you don't get a length of time or a contract with continuous employment like working in radio and the advantages is that you still get your pension and also you will gain more experience and you get continuous employment and the disadvantages of permanent work is Permanent Employment are not limited to lack of jobs.
- Fixed Term - Fixed Term is like where you work until your contract runs and then you move to another job or your contracts get renewed like when working in advertising. the advantages of fixed term work is the manager can terminate your contract if the purpose has been completed before your contract has run out and the disadvantages of fixed term is you can't just give the person a month's notice, because then you will have to pay out the remainder of the contract period like those who are on fixed term contracts has to be paid the full term of their contracts.
- Freelance - Freelance is that you're your own boss and you cant turn any jobs down that you don't like to do but your work hours or days are not consistent like web designer or a photographer. The advantages is that you can decide what job you want to accept and you are your own boss, but the disadvantages is that you may have to turn down some jobs because you may be to busy on other jobs, and if you have a few jobs to do at a time it could be to much and you will be exhausted
Tuesday, 5 November 2013
JOB PROFILES
Computer Games Job Profiles.
Game Designer - Computer Games
Game Designer defines all elements and also components of the game and what it consist of and how is it played.
The Game Designer make things like the environment and how it looks and the charecters of the game, objects what are in the game and also vechicals that are in the game.
The Game Designer must decide on how to create the best game using three elements based on the budget and time that they're giving.
Games are usually large projects and the design process might be shared between a number of different people, overseen by the Lead Designer.
The Games Designer gets employed by a Game Development Company like Infinity Ward or Interactive Studio's. The Game Designer reports to his Lead Designer if they are any problems or questions.
The Game Designers work 30 to 60 hours per week until the game is finished. and they get paid to 19,000 to 60,000 every year.
Creative Director - Computer Games
The Creative Director is the main person during game development process because The Creative Director decides on how the game feels and how the game looks and also how does the game sound.
The Creative Director are employed by game developers companies. some game developers do not employ creative directors.
Creative Director is a highly paid job and they get paid £120,000 every year partically on the final stages of production.
The Creative Director is responsible for the overall look and feel of a computer game. The position is a relatively new one within the games industry and has evolved out of the producer's role as this has shifted towards managing the process of completing a game on time and on budget.
The Creative Designers work 40+ hours per week and they work with the lead designer and game desginers and the artist.
QA Tester - Computer Games
QAT stands for Quality Assurance Technicians or testers.
they preform a vital role in the gaming industry the game testers reports any bugs or glitches that are in the game and sometimes the game tester give suggestions on how they can make the game better. they look for copyright issues and spelling mistakes and they reporting it.
their job role involves playing games in a different way and analizing the game before it goes puplic.
they are employed by game developer or puplishers and they work 35-50 hours a weeks and they get paid approximatly £10 to £15 per hour or about £25,000 to £50,000 every year.
Technique Artist - Computer Games
Technique Artist is responsible for including settings up and maintaining the workflow and making all decisions about what tools or software their should use.
The Technical Artist acts like a bridge across the artist an the programmers that are creating the game.
the role is pretty new to the gaming industry and it has become one of the most important roles in the industry because the PC and consoles are now becoming more and more complex.
despite their technical knowledge. the technical artsist works as a team not individuals with the lead programmers and the lead artist to make sure that the game looks good visually and plays the brilliantly.
Essential knowledge and skills
As the role of Technical Artist is a specialised one, candidates must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders.
They should also have extensive knowledge of art packages ranging from modelling to texturing and special effects, and be able to customise them so they are as streamlined as possible for specific projects.
The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication and people management skills.
Key Skills include:
Game Designer - Computer Games
Game Designer defines all elements and also components of the game and what it consist of and how is it played.
The Game Designer make things like the environment and how it looks and the charecters of the game, objects what are in the game and also vechicals that are in the game.
The Game Designer must decide on how to create the best game using three elements based on the budget and time that they're giving.
Games are usually large projects and the design process might be shared between a number of different people, overseen by the Lead Designer.
The Games Designer gets employed by a Game Development Company like Infinity Ward or Interactive Studio's. The Game Designer reports to his Lead Designer if they are any problems or questions.
The Game Designers work 30 to 60 hours per week until the game is finished. and they get paid to 19,000 to 60,000 every year.
Creative Director - Computer Games
The Creative Director is the main person during game development process because The Creative Director decides on how the game feels and how the game looks and also how does the game sound.
The Creative Director are employed by game developers companies. some game developers do not employ creative directors.
Creative Director is a highly paid job and they get paid £120,000 every year partically on the final stages of production.
The Creative Director is responsible for the overall look and feel of a computer game. The position is a relatively new one within the games industry and has evolved out of the producer's role as this has shifted towards managing the process of completing a game on time and on budget.
The Creative Designers work 40+ hours per week and they work with the lead designer and game desginers and the artist.
QA Tester - Computer Games
QAT stands for Quality Assurance Technicians or testers.
they preform a vital role in the gaming industry the game testers reports any bugs or glitches that are in the game and sometimes the game tester give suggestions on how they can make the game better. they look for copyright issues and spelling mistakes and they reporting it.
their job role involves playing games in a different way and analizing the game before it goes puplic.
they are employed by game developer or puplishers and they work 35-50 hours a weeks and they get paid approximatly £10 to £15 per hour or about £25,000 to £50,000 every year.
Technique Artist - Computer Games
Technique Artist is responsible for including settings up and maintaining the workflow and making all decisions about what tools or software their should use.
The Technical Artist acts like a bridge across the artist an the programmers that are creating the game.
the role is pretty new to the gaming industry and it has become one of the most important roles in the industry because the PC and consoles are now becoming more and more complex.
despite their technical knowledge. the technical artsist works as a team not individuals with the lead programmers and the lead artist to make sure that the game looks good visually and plays the brilliantly.
Essential knowledge and skills
As the role of Technical Artist is a specialised one, candidates must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders.
They should also have extensive knowledge of art packages ranging from modelling to texturing and special effects, and be able to customise them so they are as streamlined as possible for specific projects.
The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication and people management skills.
Key Skills include:
- ability to work with minimum supervision.
- excellent organisational skills.
- ability to think creatively to resolve technical challenges and limitations.
- knowledge of console hardware architecture.
- understanding and proficiency in using 3D graphics software.
- ability to anticipate the needs of the artists so as to streamline their productivity.
- knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Technical Artist get paid around about £21,000 to £62,000 and their work 30-60 hours per week.
Level Editor - Computer Games
Level Editor is characterise and creates interactive environment that includes landscapes, buildings and also objects in the game. the level editor sometimes plans out they design before creating the stuff for the game and they have to follow the overall design. The Level Designer also develop the gameplay and the architecture help the create challenges and obstacles and places to hide and other elements to interact with. with careful though the level editor creates the setting and the atmosphere for the players and give the players a clue to complete the current level or even complete the whole game.
they need to think about the flow and if the creative
Level Editors must have good knowledge about layout skills and and knowledge about 3D modelling, you have a to have a understanding about game design.The level designers are employed by game development studio's
Level Editors work about 25 - 60 hours a week and get paid approximately £22,000 - £65,000 every year
Level Editor - Computer Games
Level Editor is characterise and creates interactive environment that includes landscapes, buildings and also objects in the game. the level editor sometimes plans out they design before creating the stuff for the game and they have to follow the overall design. The Level Designer also develop the gameplay and the architecture help the create challenges and obstacles and places to hide and other elements to interact with. with careful though the level editor creates the setting and the atmosphere for the players and give the players a clue to complete the current level or even complete the whole game.
they need to think about the flow and if the creative
Level Editors must have good knowledge about layout skills and and knowledge about 3D modelling, you have a to have a understanding about game design.The level designers are employed by game development studio's
Level Editors work about 25 - 60 hours a week and get paid approximately £22,000 - £65,000 every year
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