Thursday, 21 November 2013

TASK 1

CONTRACTS IN THE CREATIVE MEDIA SECTORS

Task 1

  • Salaried - where you get paid each month across the year and it doesn't matter how many hours you work like working in advertising

  • Hourly Paid - When you get paid hourly and you get paid more if you work more hours for example: like Promotions Management forTwitter or Radio

  • Paid on Completion - when you only get paid when you complete the project that you were signed to do, like in Web design or Game design

Job Roles

  • Writer - can work across a range of sectors. Writing scripts for various genres must be able to come up with new and orignal ideas. creative sector are Film, Tv, Radio, Games and companies like Paramount and Rockstar Games are some examples

  • Set Designer - Designer background and set up scenes for each shot; works closely with the props department. Creative Sectors are Film/TV and Web designer and Games designer

  • Newspaper Editor - In charge of the overall look and content of a newspaper making sure it is factually correct and free or errors. Creative Sector is Puplishing and

  •  Producer - In charge of the start of the production process; coorderinates, supervises and control matters such as raising funds for the proposed production. Creative Sector is Tv/Film/Games/Radio

  • Runner - Could be doing anything from helping out on sets, making tea sets, running errands and meet and greet or helping out in the editing process post-production process like they're runners in TV/Film and Radio

  • Computer Games Tester - Responsible for playing games in very good detail, at different levels in different ways to spot any bugs/mistakes that need to be fixed before the release date which work in Games part of the Media
  • Games Designer - Responsible for Designing the game and sticking to the budget of the game so they dont spend to much money and is also responsible of the storyline and to be a Games Designer you need to be good at writing and they're need to make rules and stuff and that Games Designer designes maps and help fix any errors and glitches that are in the game.. works in the Games and some examples of Games Developers are Rockstar Games and Respawn Entertainment.
























TASK 3


TASK 3 - DIFFERENT HOURS

  • Shift hours - you got to work and you work a set number of hours a day giving by your boss for Example - Reporters.

  • Office Hours - Normal office hours like 9 till 5 like in Radio and Microsoft Customer Support

  • Irregular Hours - you don't get paid constantly, you could work 10 hours this week and 25 hours the next week. like a Web Designer or a Actor.

  • Anti Social hours -Anti-Social is working outside 9-5 like working night shifts or early morning shifts like working in Radio

TASK 2

TASK 2 - Conditions of Employment

There are Conditions of Employment when getting employed by companies, depending on what condition of employment you want differs on what job you want to do because most companies only do one of these..
  • Full Time - Full time is when people work about 35 to 40 hours a week depending on the company and you get you pension and you get sick pay and maternity leave and the advantages of full time is you get paid more but the disadvantages are you work more hours and it takes more of your free time, examples are working as newspaper writer

  • Part time - part time is when you work about a half the amount of hours a full time in a week but you get less money because of the less work hours.but you get more free time and you still get your pension by working in part time but you get less that goes towards your pension in comparison to working full time, you can work part time in marketing for a radio station or for the web.

  • Permanent - Permanent time is when you work with the company until you retire or you get fired and you don't get a length of time or a contract with continuous employment like working in radio and the advantages is that you still get your pension and also you will gain more experience  and you get continuous employment and the disadvantages of permanent work is Permanent Employment are not limited to lack of jobs.

  • Fixed Term - Fixed Term is like where you work until your contract runs and then you move to another job or your contracts get renewed like when working in advertising. the advantages of fixed term work is the manager can terminate your contract if the purpose has been completed before your contract has run out and the disadvantages of fixed term is you can't just give the person a month's notice, because then you will have to pay out the remainder of the contract period like those who are on fixed term contracts has to be paid the full term of their contracts.

  • Freelance - Freelance is that you're your own boss and you cant turn any jobs down that you don't like to do but your work hours or days are not consistent like web designer or a photographer. The advantages is that you can decide what job you want to accept and you are your own boss, but the disadvantages is that you may have to turn down some jobs because you may be to busy on other jobs, and if you have a few jobs to do at a time it could be to much and you will be exhausted

Tuesday, 5 November 2013

JOB PROFILES

Computer Games Job Profiles.


Game Designer - Computer Games

Game Designer defines all elements and also components of the game and what it consist of and how is it played.
The Game Designer make things like the environment and how it looks and the charecters of the game, objects what are in the game and also vechicals that are in the game.
The Game Designer must decide on how to create the best game using three elements based on the budget and time that they're giving.
Games are usually large projects and the design process might be shared between a number of different people, overseen by the Lead Designer.
The Games Designer gets employed by a Game Development Company like Infinity Ward or Interactive Studio's. The Game Designer reports to his Lead Designer if they are any problems or questions.
The Game Designers work 30 to 60 hours per week until the game is finished. and they get paid to 19,000 to 60,000 every year.

Creative Director - Computer Games

The Creative Director is the main person during game development process because The Creative Director decides on how the game feels and how the game looks and also how does the game sound.
The Creative Director are employed by game developers companies. some game developers do not employ creative directors.
Creative Director is a highly paid job and they get paid £120,000 every year partically on the final stages of production.
The Creative Director is responsible for the overall look and feel of a computer game. The position is a relatively new one within the games industry and has evolved out of the producer's role as this has shifted towards managing the process of completing a game on time and on budget.
The Creative Designers work 40+ hours per week and they work with the lead designer and game desginers and the artist.

QA Tester - Computer Games

QAT stands for Quality Assurance Technicians or testers.
they preform a vital role in the gaming industry the game testers reports any bugs or glitches that are in the game and sometimes the game tester give suggestions on how they can make the game better. they look for copyright issues and spelling mistakes and they reporting it.
their job role involves playing games in a different way and analizing the game before it goes puplic.
they are employed by game developer or puplishers and they work 35-50 hours a weeks and they get paid approximatly £10 to £15 per hour or about £25,000 to £50,000 every year.


Technique Artist - Computer Games 

Technique Artist is responsible for including settings up and maintaining the workflow and making all decisions about what tools or software their should use.
The Technical Artist acts like a bridge across the artist an the programmers that are creating the game.
the role is pretty new to the gaming industry and it has become one of the most important roles in the industry because the PC and consoles are now becoming more and more complex.
despite their technical knowledge. the technical artsist works as a team not individuals with the lead programmers and the lead artist to make sure that the game looks good visually and plays the brilliantly.

Essential knowledge and skills
As the role of Technical Artist is a specialised one, candidates must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders.

They should also have extensive knowledge of art packages ranging from modelling to texturing and special effects, and be able to customise them so they are as streamlined as possible for specific projects.

The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication and people management skills.

Key Skills include:


  • ability to work with minimum supervision.
  • excellent organisational skills.
  • ability to think creatively to resolve technical challenges and limitations.
  • knowledge of console hardware architecture.
  • understanding and proficiency in using 3D graphics software.
  • ability to anticipate the needs of the artists so as to streamline their productivity.
  • knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Technical Artist get paid around about £21,000 to £62,000 and their work 30-60 hours per week.


Level Editor - Computer Games

Level Editor is characterise and creates interactive environment that includes landscapes, buildings and also objects in the game. the level editor sometimes plans out they design before creating the stuff for the game and they have to follow the overall design. The Level Designer also develop the gameplay and the architecture help the create challenges and obstacles and places to hide and other elements to interact with. with careful though the level editor creates the setting and the atmosphere for the players and give the players a clue to complete the current level or even complete the whole game.
they need to think about the flow and if the creative

Level Editors must have good knowledge about layout skills and and knowledge about 3D modelling, you have a to have a understanding about game design.The level designers are employed by game development studio's

Level Editors work about 25 - 60 hours a week and get paid approximately £22,000 - £65,000 every year












Thursday, 10 October 2013

Creative Media Sectors

Creative Media Sectors

  • Publishing - 195,000 DONE
  • Animation - 4700 - DONE
  • Photography 44,000 - DONE
  • Advertising 17,000 - DONE
  • Computer Games 7,000 - DONE
  • Interactive Media 43,00 - DONE
  • Film 27,800 - DONE
  • Radio 22,000 - DONE
  • TV 55,800 - DONE
Animation

In the United Kingdom the animation sector is employing up to 4,700 people jobs every year.
Animation is creating continuous motion of images. This Animation Industry is growing rapidly then any others in the UK.
There are some popular animations like

  • Angry Kid created by Aardman Animations
  • Shaun the sheep created by Aardman Animation, BBC and Westdeutscher Rundfunk
  • Wallace and Gromit - created by Aardman Animations and Dream works
  • Bob the builder - created by Hot Animation and HIT Entertainment
Interactive Media Sector

Interactive Media Sector are employing up to 43,000 people each year.
They are different types Interactive Media like YouTube and Facebook

You tube is a shared website that has been bought by the huge company Google for $1.65 billion
and the top you tuber with 13.9 million subscribers and 2.5 billion video views with his Gaming channel.

Facebook is a social networking site with over one billion people accounts on Facebook.

Computer Games

Computer Gamer is the most popular sector for kids and teens with Grand Theft Auto 5 releasing the 16th of September 2013 with selling 800 million just in the first 24 hours on they got over 1 billion in 3 days and it took $170 million just to make Grand Theft Auto 5 and they made in 24 hours they made $630 million profit.

Some Console:
  • Xbox360 - Made by Microsoft
  • PlayStation 3 - Made by Sony Entertainment 
  • Wii U - Made by Nintendo 
  • Wii - Made by Nintendo
Some Games:
  • Grand Theft Auto V - Made by Rockstar Games - Published by Rockstar North
  • Dead Rising 3 - Made by Capcom - Puplished by Microsoft Studio's
  • Fifa 14 - Made by EA Canada - Puplished by EA Sports
  • Ryse Son of Rome - Made by Crytek - Puplished by Microsoft Studio's
Some Indie Game Companies:

  • Blitz Games Studios - DropLitz
  • Atrix's Entertainment - DragonFable
  • 3GS Studio's - The Dating Game
  • Ace Team - Zeno Clash

TV

On average people spend 36 hours per week watching TV.
55,800 People on average are employed for TV
According to King of Sat,there's 1141 channels(including radio),Out of those 607 are free to air.
Compared to all the European pay packages,it has the highest number of channels.

  • ITV - X-Factor
  • BBC - EastEnders
  • SKY MOVIES - The Host 
  • SKY SPORTS - F1 Team Review
Film

In film they are 27,800 people in the film industry.
The film industry go for highly skilled people who are motivated and who arrive on time.
The six big companies around the world are

  • 20th Century Fox - Runner, Runner
  • Paramount - Pain & Gain
  • Warner Bros - The Hangover
  • Columbia Pictures - Zero Dark Thirty 
  • Universal Studios - The Mummy Returns
  • Walt Disney Studios - Toy Story

The history of film began in the late 1880s with the invention of the first movie camera. Motion pictures were initially exhibited as a carnival novelty and developed to one of the most important
tools of communication and entertainment.

Most films before 1930 were totally silent. Motion Picture films have substantially affected the arts and technology.The movie theatre was considered cheaper a simple way to provide entertainment to the masses. Movies became the most popular visual arts from the late Victorian age. It was simple because before the cinema people would have to travel long distances to see their the movies. During the first decade of the cinema's existence, inventors worked to improve the machines for making and showing films.

Radio
In the radio they are 22,000 people employed every year in the UK alone

At a time when the range of platforms for distribution of audio content is increasing, and media and telecommunications are converging across the board, defining what we mean by the "radio industry" now, or what it may become in future, is a challenge.
As a starting point, Creative Skill set's work in developing a skills strategy and action plan for radio focuses mainly on those organisations that provide licensed radio services under the regulation.
  • BBC 
  • TFM 
  • Captial Radio
  • Kiss Radio

Advertising

The Advertising industry generates about £6.2 billion annually for the UK economy.
The skills needs of the 13,000 companies and almost 250,000 individuals who work in the UK advertising industry are now being looked after by Creative Skill set, working with the Institute of Practitioners in Advertising.
Appearing knowledgeable about a sector can take you far in any industry. Magazines like Campaign or online zines like Brand Republic present the latest news as well as jobs. It is important for any new entrant to advertising to have a good understanding of the issues effecting the sector.

Production (Content)
Roles are largely creative and include: Account Executive, Advertising Executive, Commissioner, Client Executive (who may be someone such as Head of Marketing or Head of Communications), Producer, Director, Researcher, Writer and Copywriter.


Production (Technical)
These roles are highly skilled. Technical problem solving is key and technical staff need to keep up to date with the latest technologies are key. Roles include Camera, Sound, Lighting, Editing, Art, SFX, Printer ECT..

There are opportunities for reliable Assistants to most technical roles in Advertising and this may be the best route for people interested in this area of work to target. In addition to the technical skills, employers and producers will look for flexibility, a friendly personality, a “can do” attitude and the ability to be friendly or totally silent when with clients.

Admin and support rolesLike all industries, commercials relies on a body of highly skilled support staff such as Production Managers, Production Accountants, Lawyers, Pa's and so on. This area of work is relatively conventional for most roles, as advertisers operate in the same way as most other forms of business.


Photography

The total Photo Imaging workforce comprises around 44,000 people
The Photo Imaging industry is made up of 8,700 companies, two thirds (68%) of which are sole trading or freelance photographers.
The remaining companies can be broadly divided into the following categories:
  • Image producers (including laboratories and mini labs)
  • Photo retail
  • Picture libraries and agencies
  • Manufacturers
  • Support services (e.g. equipment hire and repair)
 The photo imaging industry has a highly skilled and well qualified workforce, compared to the entire
UK population of working age.
The photo imaging industry has a relatively low proportion of people from minority ethnic groups, compared to both the local populations where the workforce is based and to the wider UK economy
Across the industry as a whole.
These are cited as the greatest training needs at all levels, to keep up to date generally with new technology and to support career development.
The photo imaging sector places high value on private training provision, such as that currently delivered through professional and trade associations and industry vendors, as well as specialist private providers. This provision is perceived as being more relevant and accessible, although it is rarely linked to any formal qualification structure.
Specific groups have highlighted the need to accredit their ongoing Continuing Professional Development training and are keen to base this around nationally recognised qualifications.



Publishing

In the publishing industry they're a estimate of 195,000 people employers each year in the UK alone.Over 51,000 people are employed in the newspaper sector, with 50,500 working in journals and magazines, 33,000 in the book industry and nearly 12,000 in other information service activities.. Employers look for people who can demonstrate a well-informed passion and enthusiasm for the sector, and who show initiative and creativity in the way they approach their work.

In publishing they're different groups of industries including: Books, Directories and Mailing Lists, Journals, Magazines and Business Media, Newspapers, News Agencies and other Information Services.
People in publishing need the skills to develop high quality content and make sure it can be used in many different formats in print, online, and with mobile technology.

Ownership
They're two different types of Ownerships they're:

  • Public Ownership - Public Ownership buys with a TV Licence and that is owned by the public BBC







  • Private Ownership - Private Ownership buys from advertisements like ITV

TV Licence

Parents or guardians (Owners) pay for the TV licence which cost £145.50 for colour TV licences and for black and white it cost £49. If you don't buy a TV licence then you will be faced with £1000 fine, but if you watch the TV show or programme in catch up TV or on demand you do not need a tv licence. People over 74 can have a discount on the TV licence.

The TV licence fee is shared out amongst the BBC service:
  • TV - £95.52
  • Radio - £ 25.32
  • Online - £7.92
  • Other - £16.80
Total it cost £145.50



Local - Evening Gazzette, Harold Post, BBC Tees

National - Capital FM, Kerrang, BBC

International - International means companies that are available for people to watch around the world and depends in what country you are in the likelihood is the companies will have they shows in different languages so that people from other countries know what is going on.

Some examples of International Companies 
- Disney
- Pixar